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David Howells authored
Under some circumstances, an fscache object can become queued such that it fscache_object_work_func() can be called once the object is in the OBJECT_DEAD state. This results in the kernel oopsing when it tries to invoke the handler for the state (which is hard coded to 0x2). The way this comes about is something like the following: (1) The object dispatcher is processing a work state for an object. This is done in workqueue context. (2) An out-of-band event comes in that isn't masked, causing the object to be queued, say EV_KILL. (3) The object dispatcher finishes processing the current work state on that object and then sees there's another event to process, so, without returning to the workqueue core, it processes that event too. It then follows the chain of events that initiates until we reach OBJECT_DEAD without going through a wait state (such as WAIT_FOR_CLEARANCE). At this point, object->events may be 0, object->even...
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