1. 21 Dec, 2005 1 commit
  2. 29 May, 2005 2 commits
  3. 28 May, 2005 1 commit
    • Adrian Bunk's avatar
      Input: · 668d1e60
      Adrian Bunk authored
      This patch adds dummy gameport_register_port, gameport_unregister_port
      and gameport_set_phys functions to gameport.h for the case when a driver
      can't use gameport.
      
      This fixes the compilation of some OSS drivers with GAMEPORT=n without
      the need to #if inside every single driver.
      
      This patch also removes the non-working and now obsolete SOUND_GAMEPORT.
      
      This patch is also an alternative solution for ALSA drivers with similar
      problems (but #if's inside the drivers might have the advantage of
      saving some more bytes of gameport is not available).
      
      The only user-visible change is that for GAMEPORT=m the affected OSS
      drivers are now allowed to be built statically (but they won't have
      gameport support).
      Signed-off-by: default avatarAdrian Bunk <bunk@stusta.de>
      Signed-off-by: default avatarVojtech Pavlik <vojtech@suse.cz>
      Signed-off-by: default avatarDmitry Torokhov <dtor@mail.ru>
      668d1e60
  4. 16 Apr, 2005 1 commit
    • Linus Torvalds's avatar
      Linux-2.6.12-rc2 · 1da177e4
      Linus Torvalds authored
      Initial git repository build. I'm not bothering with the full history,
      even though we have it. We can create a separate "historical" git
      archive of that later if we want to, and in the meantime it's about
      3.2GB when imported into git - space that would just make the early
      git days unnecessarily complicated, when we don't have a lot of good
      infrastructure for it.
      
      Let it rip!
      1da177e4