• Dave Martin's avatar
    arm64/sve: Signal handling support · 8cd969d2
    Dave Martin authored
    This patch implements support for saving and restoring the SVE
    registers around signals.
    
    A fixed-size header struct sve_context is always included in the
    signal frame encoding the thread's vector length at the time of
    signal delivery, optionally followed by a variable-layout structure
    encoding the SVE registers.
    
    Because of the need to preserve backwards compatibility, the FPSIMD
    view of the SVE registers is always dumped as a struct
    fpsimd_context in the usual way, in addition to any sve_context.
    
    The SVE vector registers are dumped in full, including bits 127:0
    of each register which alias the corresponding FPSIMD vector
    registers in the hardware.  To avoid any ambiguity about which
    alias to restore during sigreturn, the kernel always restores bits
    127:0 of each SVE vector register from the fpsimd_context in the
    signal frame (which must be present): userspace needs to take this
    into account if it wants to modify the SVE vector register contents
    on return from a signal.
    
    FPSR and FPCR, which are used by both FPSIMD and SVE, are not
    included in sve_context because they are always present in
    fpsimd_context anyway.
    
    For signal delivery, a new helper
    fpsimd_signal_preserve_current_state() is added to update _both_
    the FPSIMD and SVE views in the task struct, to make it easier to
    populate this information into the signal frame.  Because of the
    redundancy between the two views of the state, only one is updated
    otherwise.
    Reviewed-by: 's avatarCatalin Marinas <catalin.marinas@arm.com>
    Signed-off-by: 's avatarDave Martin <Dave.Martin@arm.com>
    Cc: Alex Bennée <alex.bennee@linaro.org>
    Cc: Ard Biesheuvel <ard.biesheuvel@linaro.org>
    Cc: Will Deacon <will.deacon@arm.com>
    Signed-off-by: 's avatarWill Deacon <will.deacon@arm.com>
    8cd969d2
fpsimd.h 2.68 KB